The representation of combinatorial games and the algorithms used to play them.
Item
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Title
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The representation of combinatorial games and the algorithms used to play them.
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Identifier
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AAI9605616
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identifier
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9605616
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Creator
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Leff, Arthur Allan.
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Contributor
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Adviser: Michael Anshel
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Date
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1995
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Language
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English
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Publisher
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City University of New York.
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Subject
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Computer Science
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Abstract
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This dissertation is the results of a study of Wythoff's game based on the premise that different representations of the game would lead to new algorithms and new games. Representing the game as a queen on a three-dimensional chessboard led to a new algorithm for finding the P-positions and a new algorithm for finding the Grundy values of positions in the three-heap game. Representation of the game by string rewriting systems led to the development of a schema, Literary Wythoff, which, for n {dollar}\geq{dollar} 2 stones, includes Wythoff's game under both the Normal and Misere Ending Conditions. The results include four new variations of Wythoff's game, all of which were analyzed; and, four string rewriting games, one of which was analyzed. Also found in this dissertation is a chesspiece, Latin Rook, the Grundy values for which generate latin squares of size 2{dollar}\rm\sp{lcub}n{rcub},{dollar} n {dollar}\in{dollar} Z{dollar}\sp+;{dollar} and, a new variation of Nim, Antenim, in which coins are added to n {dollar}\geq{dollar} 2 bowls. To move, a player adds one or more coins to any one of the bowls until a specified multiset of values is reached.
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Type
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dissertation
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Source
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PQT Legacy CUNY.xlsx
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degree
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Ph.D.