The representation of combinatorial games and the algorithms used to play them.

Item

Title
The representation of combinatorial games and the algorithms used to play them.
Identifier
AAI9605616
identifier
9605616
Creator
Leff, Arthur Allan.
Contributor
Adviser: Michael Anshel
Date
1995
Language
English
Publisher
City University of New York.
Subject
Computer Science
Abstract
This dissertation is the results of a study of Wythoff's game based on the premise that different representations of the game would lead to new algorithms and new games. Representing the game as a queen on a three-dimensional chessboard led to a new algorithm for finding the P-positions and a new algorithm for finding the Grundy values of positions in the three-heap game. Representation of the game by string rewriting systems led to the development of a schema, Literary Wythoff, which, for n {dollar}\geq{dollar} 2 stones, includes Wythoff's game under both the Normal and Misere Ending Conditions. The results include four new variations of Wythoff's game, all of which were analyzed; and, four string rewriting games, one of which was analyzed. Also found in this dissertation is a chesspiece, Latin Rook, the Grundy values for which generate latin squares of size 2{dollar}\rm\sp{lcub}n{rcub},{dollar} n {dollar}\in{dollar} Z{dollar}\sp+;{dollar} and, a new variation of Nim, Antenim, in which coins are added to n {dollar}\geq{dollar} 2 bowls. To move, a player adds one or more coins to any one of the bowls until a specified multiset of values is reached.
Type
dissertation
Source
PQT Legacy CUNY.xlsx
degree
Ph.D.
Item sets
CUNY Legacy ETDs